Post by SOPHIA LANCASTER on Dec 20, 2011 1:58:14 GMT -5
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[/size][/center]first year spells ,
ALOHOMORA - Used to open and unlock doors. It is not effective on doors bewitched to resist this spell. The spell can also unseal doors upon which the Colloportus spell has been cast.
LUMOS - Creates a narrow beam of light that shines from the wand's tip, like a torch.
COLOVARIA - Colovaria is a charm used to change one's hair colour and style.
FLIPENDO - The Knock-Back Jinx, used to push the target.
WINGARDRIUM LEVIOSA - Allows the user to make an object levitate.
second year spells ,
[/size][/center]LACARNUM INFLAMARE - It sends a ball of fire from the wand.
RENNERVATE - Revives a stunned person.
REPARO - Repairs an object destroyed by non-magical means.
EXPELLIMELLIUS - Causes a victim's clothing to combust (without causing harm to the one wearing them). This leaves the victim completely disrobed.
SLUGULUS ERUCTO - A jet of green light strikes the victim, who then vomits slugs for ten minutes. The sizes of the vomited slugs decrease with time.
third year spells ,
[/size][/center]BUBBLIO - Puts a large bubble of air around the head of the user. Used as a magical equivalent of a breathing set.
EXPELLIARMUS - This spell is used to disarm another wizard, typically by causing the victim's wand to fly out of reach. It can also throw the target backwards when enough power is put into it.
INCARCEROUS - Binds a victim in ropes.
OPPUGNO - Causes animals and beings of lesser intelligence to attack a target.
STUPEFY - Stuns victim. If used too forcefully, it will put the victim in an unconscious state.
fourth year spells ,
[/size][/center]FINITE - Negates the effects of spells.
DELETRIUS - An erasure spell. It erases images and magical "after-effects". Magical hieroglyphics for example.
FUMOS - Used to produce a cloud of dark gray smoke which acts as a smokescreen.
IMPERVIUS - This spell makes something repel substances and outside forces including water. For example, it could stop a book from being getting wet.
MIMBLEWIMBLE - A curse which prevents certain information from being revealed by the individual upon whom the spell is placed. The curse manifests itself by causing the tongue to temporarily curl backwards upon itself.
fifth year spells ,
[/size][/center]ACCIO - This charm summons an object to the caster, potentially over a significant distance. It can be used in two ways: by casting the charm, and then naming the object desired, or by pointing the wand at the desired object during or immediately following the incantation to "pull" it toward the user.
SALVIO HEXIA - A spell which can be used defensively to rebound hexes and spells cast upon the user. It may also be applied to barrier charms to give them the ability to rebound hexes.
SHIELDUS ERADICUS - Emits a red light from the wand which destroys average protective barrier charms on contact. Destroying more powerful shield charms can be accomplished by a group effort.
BOMBARDA MAXIMA - Creates a big explosion that can take down entire walls .
EPISKEY - Used to heal relatively minor injuries.
sixth year spells ,
[/size][/center]PROTEGO TOTALUM - Casts a shield charm over a small area that will not let anything pass through. Except for the Unforgivable Curses: Avada Kedavra, Imperio and Crucio.
BRAKIUM EMENDO - The tip of the wand, when pointed at a broken limb, can mend the bone. If used incorrectly, it can make the bone disappear altogether.
DISILLUSIO - Causes objects and people to become invisible. This spell cannot be used on one's self and wears away in due time. The spell does not make objects invisible to people who are certain something is hidden.
AQUA ERUCTO - Creates a powerful jet of clear water which emits itself from the tip of the wand.
seventh year spells ,
[/size][/center]EXPECTO PATRONUM - The Patronus Charm is a defensive spell used to conjure an incarnation of the Witch's or Wizard's innermost positive emotions to act as a protector against dementors and lethifolds. It can also be used to send messages. A full patronus will take the form of an animal.
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